In Vray SketchUp you can actually use the HDRI both as a background and an IBL (Image Based Lighting). If you want to use the HDRI as background, all you have to do is to load it in the Environment rollout/Background. If you want to use it as an IBL, then you have to load this HDRI in the GI (Skylight). This will become a light source then to illuminate the scene. Alternatively, you can use the sun and HDRI together by using a Blend map, but I won’t tackle this one here.
This image will explain it clearly.
To load the HDRI, all you need to do is click the small “m”(1) and click type “Bitmap”, then on the Bitmap File (2), browse the location of the HDRI file in your computer (3).
You should select Environment UVW either cylindrical, spherical or box type (depends on the HDRI map type you have). In my case I have chosen spherical map, since I am using a spherical HDRI map. My setting is basically basic except for two things my physical camera and the Irradiance setting which has a little higher hsph subdivision.
Alternatively, do not even bother to use the physical camera, since the HDRI will override the SUN which is a big omni light. You will find that you don’t have to worry about balancing the physical camera setting and the multiplier of your HDRI. The only problem really is just synching the vray camera with SketchUp camera. This is the reason why I used the physical camera. By using thomthom’s Vray toys pluggin. I could synch the vray camera and SU camera.
Here is the render. The render is a bit dark, but you can see the reflection on the environment. You can also see the rendering time is quick.
To lighten the image, what I do is just to increase the gamma of my HDRI both in the background and skylight. Saving Irradiace and increasing the HDRI Gamma to 1.2
And Gamma 3
Alternatively instead of raising the gamma, you can also adjust the multiplier of the map or create an extra omni light to lighten the scene. Again this thing is up to you. Finally, here are some more render using different HDRI.
Cheers! Hope this tutorial is useful to you… Nomeradona
Hdri Maps For Vray
To get to it you’ll need, either a HDRI or a HD image with a panoramic view (Day, Night, or Dusk); you can choose anything you like or think would help with the final render/location of model. I’m using VRay 2.0 and Sketchup 2015; if you have different versions and have questions, feel free to drop a comment. In today’s video, learn to use Bump Maps and Displacement maps in Vray for SketchUp to create realistic rough surfaces in your renderings. In addition, learn the benefits of both Bump Maps and Displacement maps, and when to use each of them in your Vray Renderings! Jan 12, 2016 To get to it you’ll need, either a HDRI or a HD image with a panoramic view (Day, Night, or Dusk); you can choose anything you like or think would help with the final render/location of model. I’m using VRay 2.0 and Sketchup 2015; if you have different versions and have questions, feel.